Council Members in this Study Group: 68
This study group may include experts knowledgeable on topics such as IT Services, consumer electronics, wireless devices, software, hardware, information technology, semiconductors, media, cable, satellite, internet, broadband, global positioning systems, advertising, online media, telecommunications, networking, wireless, and data storage, among others.
Leading institutions connect with members of this Study Group through GLG
Yiran XuStrategy Director
Giant Interactive Group![]()
Alex Yiran Xu is an M&A and Strategy Director at Giant Interactive, an online game developer and operator. Previously, he was a Game Director at Realnetworks, Inc., a video and music technology solution, game publishing and rich media content provider....
Principal
Peter Roithmayr Associates LLC![]()
Peter Roithmayr is an independent consultant in the video game industry. Previously, he was the Vice President of Strategic Merchandising within the Video Game division at Electronics Boutique.<br/><br/>Mr. Roithmayr had been at Electronics Boutique for...
William GardnerPresident
Digital Entertainment Insights, LLC![]()
William Gardner is the President of Digital Entertainment Insights and was most recently (05/08) the President and Chief Executive Officer at Eidos, Inc, a major videogame publisher, until the takeover of USA Sales by Time Warner. There he was responsible...
Joseph MorrisVice President & General Manager
KONAMI DIGITAL ENTERTAINMENT, INC.![]()
Joe Morris is a Vice President and General Manager at Konami Digital Entertainment, where he leads the Americas publishing and distribution effort of Konami Mobile and online, a global video game publisher. His primary focus is digital distribution of...
Michael SellersCEO
Online Alchemy![]()
Michael Sellers is the Chief Executive Officer and Chief Alchemist at Online Alchemy, a developer of computer games, artificial intelligence, and social networking software. He has been designing and developing online multiplayer games since 1994. One...
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September 26, 2009
Sony's Latest Gaming Device Cuts Out Retailers | www.cnbc.com
Sony's latest gaming device does NOT cut out retailers as this titles infers. There is still plenty of business for retailers to capture in this category with the PSP Go including hardware and accessory sales as well as pre-paid game cards (similar to Apple's iTune gift cards).
March 30, 2009
Videogame Start-Up Reaches Marvel Pact | online.wsj.com
Character based MMOG's are risky. Licensing fees can be costly. Competition in this space is fierce.
High risk, High Reward: MMOGs as the Next Wave of Entertainment Media
March 20, 2009
Videogame Start-Up Reaches Marvel Pact | online.wsj.com
This article highlights the maturation of virtual worlds and online games as mass-market entertainment via the appeal of existing properties, as shown by Gazillion’s long-term agreement with Marvel and other IP holders. It also reveals the importance of increasing acquisitions in this space, with smaller studios combining or being bought to form more viable ventures, and the need for strong creative and production teams that can think beyond the existing forms of virtual world and MMOG creation. Virtual worlds and MMOGs have an extremely bright if still risky future, and are set for resurgence after a few years of stumbling in trying to duplicate the commercial success of World of Warcraft or chase the media success of Second Life.
July 2, 2008
Microsoft reportedly to cut price of Xbox 360 to $299 | news.yahoo.com
There are several key implications from this price move. First of all, the X-Box 360 is not moving well at retail, and there is "push-back" from retail vendors to get the hardware moving again. This lack of movement is causing a slowdown in software sales, forcing developers and publishers to reconsider longer term planning and will impact X-Box-360 sales even further. Lastly, the world wide demand for the Playstation 3 is on the rise, and Microsoft needs to stimulate the X-Box 360 space. One question, why now?
February 29, 2008
EA Leaps into Free Video Games | www.businessweek.com
EA attempts to bring a successful Asian model stateside. Success is almost guaranteed given the penetration of internet play in US homes.
February 13, 2009 | Hong Kong
GLG Seminar: (Hong Kong) Online Gaming in ChinaLeading Experts in Video Game Experts have not participated in any GLG webcasts.
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