Council Members in this Study Group: 122
This study group may include experts knowledgeable on topics such as IT Services, consumer electronics, wireless devices, software, hardware, information technology, semiconductors, media, cable, satellite, internet, broadband, global positioning systems, advertising, online media, telecommunications, networking, wireless, and data storage, among others.
Leading institutions connect with members of this Study Group through GLG
Chief Executive Officer
NXTCOM CORP![]()
Joshua Pollack is the Chief Executive Officer of NXTCOM CORP, an investment management company focused in the media, sports, entertainment, publishing, video game, internet and digital distribution industries. Mr. Pollack recently led a feature film slate...
Yiran XuStrategy Director
Giant Interactive Group![]()
Alex Yiran Xu is an M&A and Strategy Director at Giant Interactive, an online game developer and operator. Previously, he was a Game Director at Realnetworks, Inc., a video and music technology solution, game publishing and rich media content provider....
Director of Hardware Marketing
SONY COMPUTER ENTERTAINMENT AMERICA INC.![]()
John Koller is Director of Hardware Marketing at Sony Computer Entertainment America. Here, he is responsible for all aspects of strategic and tactical brand and marketing management for the PlayStation 3, PSP, PlayStation 2, PlayStation Network and peripheral...
Jon PeddiePresident
JOHN PEDDIE RESEARCH![]()
Jon Peddie, PhD, is one of the pioneers of the graphics industry, starting his career in computer graphics in 1962. After the successful launch of several graphics manufacturing companies, Dr. Peddie began Jon Peddie Associates in 1984 to provide comprehensive...
Principal
Peter Roithmayr Associates LLC![]()
Peter Roithmayr is an independent consultant in the video game industry. Previously, he was the Vice President of Strategic Merchandising within the Video Game division at Electronics Boutique.<br/><br/>Mr. Roithmayr had been at Electronics Boutique for...
Opinions and analyses expressed in GLG News are solely those of the author. See the Terms of Use for details.
Nvidia leaps into supercomputers
October 5, 2009
Nvidia and "Starting the Next Age of Personal Computing" | www.tgdaily.com
Nvidia is in the test of its life with big stakes, big investments, and big risks – Fermi is a hail Mary pass if ever there was one. It’s not as reactionary or impulsive as some have suggested and a plan I think has been in the process for the past three years. Nvidia has been putting the pieces in place for the Fermi product through acquisition, industry initiatives and setting up the platform. One of Jen Hsun Hung’s strengths is his long range vision and I think you can see it at work here.
September 26, 2009
Sony's Latest Gaming Device Cuts Out Retailers | www.cnbc.com
Sony's latest gaming device does NOT cut out retailers as this titles infers. There is still plenty of business for retailers to capture in this category with the PSP Go including hardware and accessory sales as well as pre-paid game cards (similar to Apple's iTune gift cards).
July 30, 2009
Digitimes Insight: Intel Pine Trail launch to delay | www.digitimes.com
In a meeting yesterday with Intel excutives I learned that Pineview, Intel's Atom CPU intgrated with a graphics processor and memory manger, is not delayed as has been reported elsewhere.
Continued growth in all segements in computer graphics industry
July 28, 2009
The Compute Graphics market will have a CAGR of 8% to 2013 | www.jonpeddie.com
The computer graphics industry has enjoyed almost non-stop growth since it was established the late 1970s. Today, computer graphics hardware and software (not counting services, maintenance and other aspects) are worth $68 billion – that’s a mind boggling average growth rate of 16.5% for 28 years! (Charts available: email jon@jonpeddie.com)
The convergence of CG computing and visualization has arrived.
July 28, 2009
How does the world change when you can see what you’re thinking? | jonpeddie.com
Today, with GPU compute the researcher launches the computation in his or her own lab with his or her local supercomputer and with the same machine does the visualizations the way he or she wants them done. Depending on the complexity of the task jobs that took weeks now takes days, jobs that took days can be done in minutes and the time scales are further compressing. Productivity goes up, quality of research goes up, humanity benefits - it is the convergence of compute and viz.
February 13, 2009 | Hong Kong
GLG Seminar: (Hong Kong) Online Gaming in ChinaNovember 12, 2008 | New York
GLG Seminar: (NYC) Colliding Technologies on the Computing Landscape-Intel, AMD, and NvidiaNovember 11, 2008 | Boston
GLG Seminar: (BOS) Colliding Technologies on the Computing Landscape - Intel, AMD, and NvidiaLeading Experts in Video Game Software Experts have not participated in any GLG webcasts.
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